#ifndef _ALERT_POPUPLAYER_
#include "cocos2d.h"

class PopupLayer :public cocos2d::Layer
{
	public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

	// implement the "static create()" method manually
	CREATE_FUNC(PopupLayer);
};
#endif // _ALERT_POPUPLAYER_